#ifndef _TANK_DATA_H_
#define _TANK_DATA_H_
#pragma once

#include"./include/Bmp24.h"
#include"./include/AnimCtrlEx.h"

#define TANK_PIC_PATH	"./pic/tank/"

void LoadTankAnimDate();

extern CBmp24			SplashBmp;				
extern CBmp24			FlagBmp;				
extern CBmp24			GameoverBmp;			
extern CMultiBmp		BonusBmp;		
extern CMultiBmp		BoreBmp;		
extern CMultiBmp		BulletBmp;		
extern CMultiBmp		EnemyBmp;		
extern CMultiBmp		ExplodeBmp;		
extern CMultiBmp		NumBmp;		
extern CMultiBmp		Player1Bmp;		
extern CMultiBmp		Player2Bmp;		
extern CMultiBmp		ShieldBmp;
extern CMultiBmp		TankWall;
extern CMultiBmp		MiscBmp;


extern SAnimFrame		g_BoreFrm[];	
extern SAnimFrame		g_ExplodeFrm[];		
extern SAnimFrame		g_EnimyBoreFrm1[];
extern SAnimFrame		g_EnimyBoreFrm2[];
extern SAnimFrame		g_BonusFrm[];
extern SAnimFrame		g_GameOverFrm[];
#endif